Posts Tagged ‘player narrative games’

AAR: Don’t Rest Your Head; April 5, 2009

Posted in DRYH, Play on April 6th, 2009 by DeadGod – Be the first to comment

So I did it.  I played a player narrative game of Don’t Rest Your Head.  I used the system from my previous post and it worked wonderfully.  It was very fun and definitely a learning experience.  Here are some of the things I learned:

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System for Player Narrative Control

Posted in Advice/Tools, Game Design on March 31st, 2009 by DeadGod – 1 Comment

I recently set out on a quest to run a player narrative game.  (You can read about it here and here.)  While I have yet to actually sit down and run one, I am coming awfully close.  It seems that every time I get the gumption to try it out, I think too much about it and begin to doubt either myself or the format of play.  The self-doubt is a question of sustainable creativity and energy and thus is a personal problem.  The format of play, on the other hand, can be addressed.

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Player Narrative Games, Part the Second

Posted in Editorial on February 20th, 2009 by DeadGod – Be the first to comment

I’ve had a chance to do some reading yesterday, and sparked by a comment from the Tookster, I would like to elaborate on some of the concepts of player narrative games.

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