Posts Tagged ‘player narrative’

System for Player Narrative Control

Posted in Advice/Tools, Game Design on March 31st, 2009 by DeadGod – 1 Comment

I recently set out on a quest to run a player narrative game.  (You can read about it here and here.)  While I have yet to actually sit down and run one, I am coming awfully close.  It seems that every time I get the gumption to try it out, I think too much about it and begin to doubt either myself or the format of play.  The self-doubt is a question of sustainable creativity and energy and thus is a personal problem.  The format of play, on the other hand, can be addressed.

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Player Narrative Games, Part the Second

Posted in Editorial on February 20th, 2009 by DeadGod – Be the first to comment

I’ve had a chance to do some reading yesterday, and sparked by a comment from the Tookster, I would like to elaborate on some of the concepts of player narrative games.

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Player Narrative Games

Posted in Editorial on February 19th, 2009 by DeadGod – 2 Comments

I recently purchased Don’t Rest Your Head.  It is a wonderful little document with a game mechanic that supports the concept very well.  One of the chapters in the book discusses how to run the game, and it touches on the fact that it can be run both in a traditional format (where the GM sets the tone, frames the scenes, and ultimately tells the main plot of the story,) or it can be run in a player narrative format (where some of the scene framing and storytelling is the responsibility of the players.)

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