Archive for April, 2010

Burning Brightly Part 2: Setting Detail

Posted in Burning Brightly, Game Design, Rules Ideas on April 23rd, 2010 by DeadGod – Be the first to comment

Burning Brightly is a game about playing angels and demons.  It is a completely home brew system (although it takes plenty of influence from games that have come before.)  In this game players take on the role of spiritually empowered beings that have the means to directly alter creation. read more »

Burning Brightly: A Free RPG

Posted in Burning Brightly, Game Design, Rules Ideas on April 16th, 2010 by DeadGod – Be the first to comment

Burning Brightly is a game about playing angels and demons.  It is a completely home brew system (although it takes plenty of influence from games that have come before.)  In this game players take on the role of spiritually empowered beings that have the means to directly alter creation.  One of the goals of this game was to introduce a simple system in which a player could dream up any sort of effect or miracle and there would be a mechanic to enact it with minimal effort. read more »

My GenCon Events

Posted in Editorial on April 13th, 2010 by DeadGod – Be the first to comment

Completed GenCon registration last night and I’m excited enough about it to post here.  I completely forgot about registration on Sunday, and man-oh-man do games sell out fast!  By Monday night I was left with slim RPG pickings (made even slimmer by the fact that I needed to find games with at least 2 open seats because my wife is attending with me.)  In the end I was forced to pick some games I wouldn’t traditionally pick, which may be a good thing.  In addition, I had to fill in a lot of gaps with board and card games.  If nothing else, this year will be an adventure!  (Say that last word the way Flapjack would say it.)

Carcassonne – board game – I have yet to play this game.  I Like Catan, and was told I would really like this.

Bob and Bob Again – D20 Modern -  We play clones manufactured by Department 7 for short-term missions.  Do I detect a bit of a Paranoia vibe?

Quackery: The Game of Medieval Medicine – card game – Sounds like a fun little game where you apply wacky logic to diagnosing ailments.

Space Junkyard Board Game – board game – A fast, family-friendly game about refurbishing junk to make a bigger, better ship.

Revolution – card game – I’ve been hearing good things from the Steve Jackson guys about this one.

The Pen is Mightier than the Sword – Vampire: The Requiem – I haven’t played in a Vampire game in a long time, so this should be a nice return.

Ergo – card game – Battling philosophers try to prove that their opponents don’t exist!

Cave Troll – board game – I will try any Fantasy Flight game at least once.

Letter of Marque – card game – I know nothing about this game, but I needed to fill an hour.  Its description of sailing and trade in the classic days of sail sounded provoking enough.

Unity Underground – Run and Gun Engine – A game still in play testing.  It is a dystopian future where we get to play warriors trying to “stick it to the man.”