System for Player Narrative Control
Posted in Advice/Tools, Game Design on March 31st, 2009 by DeadGod – 1 CommentI recently set out on a quest to run a player narrative game. (You can read about it here and here.) While I have yet to actually sit down and run one, I am coming awfully close. It seems that every time I get the gumption to try it out, I think too much about it and begin to doubt either myself or the format of play. The self-doubt is a question of sustainable creativity and energy and thus is a personal problem. The format of play, on the other hand, can be addressed.

