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	<title>Mediocre Tales</title>
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	<link>http://mediocretales.com</link>
	<description>of the Fair to Middling Game Master!</description>
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		<title>New Castle Ravenloft Characters</title>
		<link>http://mediocretales.com/?p=944#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://mediocretales.com/?p=944#comments</comments>
		<pubDate>Fri, 03 Sep 2010 18:59:34 +0000</pubDate>
		<dc:creator>DeadGod</dc:creator>
				<category><![CDATA[Castle Ravenloft]]></category>
		<category><![CDATA[General]]></category>

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		<description><![CDATA[I really enjoy the Castle Ravenloft boardgame.  It is a really great way to boil 4ed down into an hour of play.  Almost right away I wanted two things:  more character options, and campaign play.  I&#8217;m working on that campaign play bit, but this morning I tried my hand out on creating some new character classes [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>New Technology At My Gaming Table</title>
		<link>http://mediocretales.com/?p=941#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://mediocretales.com/?p=941#comments</comments>
		<pubDate>Fri, 27 Aug 2010 14:46:34 +0000</pubDate>
		<dc:creator>DeadGod</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Play]]></category>

		<guid isPermaLink="false">http://mediocretales.com/?p=941</guid>
		<description><![CDATA[I just ran the first session of a Ravenloft campaign last night.  If anything, Ravenloft thrives on mood.  I had a table full of seven players, so I knew I had to step up my game to keep them on-task and in the mood.  Luckily (or perhaps expectedly,) I am also an amature haunter during [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Aarakocra Player Race</title>
		<link>http://mediocretales.com/?p=886#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://mediocretales.com/?p=886#comments</comments>
		<pubDate>Wed, 25 Aug 2010 21:29:42 +0000</pubDate>
		<dc:creator>TookyG</dc:creator>
				<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[Rules Ideas]]></category>

		<guid isPermaLink="false">http://mediocretales.com/?p=886</guid>
		<description><![CDATA[I was fairly disappointed that the Aarakocra didn&#8217;t get a player race write-up for the new edition of Dark Sun so I went ahead and started making my own. Below is my 100% not play tested idea. Explanations of why I picked certain traits included. RACIAL TRAITS Average Height: 6&#8242; 6&#8243;-8&#8217;6&#8243; Average Weight: 60-120lb. Ability [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>My GenCon Report</title>
		<link>http://mediocretales.com/?p=878#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://mediocretales.com/?p=878#comments</comments>
		<pubDate>Mon, 09 Aug 2010 17:15:32 +0000</pubDate>
		<dc:creator>DeadGod</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[News, Reviews & Culture]]></category>

		<guid isPermaLink="false">http://mediocretales.com/?p=878</guid>
		<description><![CDATA[Games I Purchased: Outbreak: Undead (Hunter&#8217;s Books) &#8211; I&#8217;m a sucker for anything zombie related.  After a quick read through, this RPG has some neat little kernels of game mechanics, but I&#8217;m not sure I would use the system whole-sale.  I very much enjoy the exploration of building your own safe zones after the apocalypse&#8211;something [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>How do you start a pick-up game at a con?</title>
		<link>http://mediocretales.com/?p=875#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://mediocretales.com/?p=875#comments</comments>
		<pubDate>Fri, 30 Jul 2010 15:31:22 +0000</pubDate>
		<dc:creator>DeadGod</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Cons]]></category>
		<category><![CDATA[GenCon]]></category>
		<category><![CDATA[Origins]]></category>

		<guid isPermaLink="false">http://mediocretales.com/?p=875</guid>
		<description><![CDATA[I am no stranger to cons.  I&#8217;ve been going to Origins every year since 2000.  Because of scheduling conflicts, I&#8217;ve eschewed Origins this year for GenCon.  I&#8217;ve read lots of posts over the years talking about people running or getting into pickup games.  In all of my con experience, I have never been offered nor [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>D&amp;D is a state of mind.</title>
		<link>http://mediocretales.com/?p=872#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://mediocretales.com/?p=872#comments</comments>
		<pubDate>Wed, 21 Jul 2010 14:08:37 +0000</pubDate>
		<dc:creator>DeadGod</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://mediocretales.com/?p=872</guid>
		<description><![CDATA[I&#8217;m weighing in on this whole &#8220;what is D&#38;D?&#8221; trend.  I think this differs pleasantly from edition/OSR wars in that it is a philosophical exploration of a concept, rather than dirt-slinging. I hear a lot of people judging whether 4ed is or is not D&#38;D.  One camp will site rules changes, how the material encourages [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Modern Zombie Apocalypse as Megadungeon?</title>
		<link>http://mediocretales.com/?p=870#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://mediocretales.com/?p=870#comments</comments>
		<pubDate>Tue, 13 Jul 2010 22:05:28 +0000</pubDate>
		<dc:creator>DeadGod</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://mediocretales.com/?p=870</guid>
		<description><![CDATA[I was recently reading articles about megadungeons.  The portion of my brain constantly dedicated to worrying about zombies managed to bring up an interesting proposition:  Could one run a modern day zombie apocalypse game like an old-school megadungeon?  Here are my points of thought: The game starts a few days after the zombie outbreak.  The [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Thoughts on Dehydration and Starvation</title>
		<link>http://mediocretales.com/?p=864#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://mediocretales.com/?p=864#comments</comments>
		<pubDate>Sat, 22 May 2010 14:51:06 +0000</pubDate>
		<dc:creator>DeadGod</dc:creator>
				<category><![CDATA[Call of Cthulhu]]></category>
		<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[D&D 3e]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[HackMaster]]></category>
		<category><![CDATA[OD&D]]></category>
		<category><![CDATA[Rules Ideas]]></category>
		<category><![CDATA[The Morrow Project]]></category>
		<category><![CDATA[starvation; dehydration]]></category>

		<guid isPermaLink="false">http://mediocretales.com/?p=864</guid>
		<description><![CDATA[I did a precursory scan (read: &#8220;I googled it&#8221;) and did not find any gritty, simulationist rules of dehydration or starvation.  I&#8217;m looking for something that is not too complicated to keep track of on the side, but realistic enough to motivate the players to pay attention. What I have come up with should fit [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Burning Brightly Part 2: Setting Detail</title>
		<link>http://mediocretales.com/?p=837#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://mediocretales.com/?p=837#comments</comments>
		<pubDate>Fri, 23 Apr 2010 12:04:47 +0000</pubDate>
		<dc:creator>DeadGod</dc:creator>
				<category><![CDATA[Burning Brightly]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Rules Ideas]]></category>

		<guid isPermaLink="false">http://mediocretales.com/?p=837</guid>
		<description><![CDATA[Burning Brightly is a game about playing angels and demons.  It is a completely home brew system (although it takes plenty of influence from games that have come before.)  In this game players take on the role of spiritually empowered beings that have the means to directly alter creation.The first part of the series is [...]]]></description>
		<wfw:commentRss>http://mediocretales.com/?feed=rss2&amp;p=837</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Burning Brightly: A Free RPG</title>
		<link>http://mediocretales.com/?p=811#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://mediocretales.com/?p=811#comments</comments>
		<pubDate>Fri, 16 Apr 2010 14:58:09 +0000</pubDate>
		<dc:creator>DeadGod</dc:creator>
				<category><![CDATA[Burning Brightly]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Rules Ideas]]></category>

		<guid isPermaLink="false">http://mediocretales.com/?p=811</guid>
		<description><![CDATA[Burning Brightly is a game about playing angels and demons.  It is a completely home brew system (although it takes plenty of influence from games that have come before.)  In this game players take on the role of spiritually empowered beings that have the means to directly alter creation.  One of the goals of this [...]]]></description>
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		<slash:comments>0</slash:comments>
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