D&D 3e

Thoughts on Dehydration and Starvation

Posted in Call of Cthulhu, D&D 2e, D&D 3e, D&D 4e, HackMaster, OD&D, Rules Ideas, The Morrow Project on May 22nd, 2010 by DeadGod – 1 Comment

I did a precursory scan (read: “I googled it”) and did not find any gritty, simulationist rules of dehydration or starvation.  I’m looking for something that is not too complicated to keep track of on the side, but realistic enough to motivate the players to pay attention.

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Game Mechanics for Personality (for any edition of D&D)

Posted in D&D 2e, D&D 3e, D&D 4e, General, HackMaster, OD&D, Rules Ideas on March 16th, 2010 by DeadGod – 2 Comments

This is a set of mechanics to represent personality and its change over time in terms of some abstract game mechanics.  As it is presented it will function with all editions of D&D, but could easily be modified to fit just about any RPG system.  This system is not meant to replace role playing.  The idea is to provide a context to define a character’s personality to other players, as well as a way to have a character’s personality have some effect on other mechanical elements in a game.  This system is largely inspired by the traits and passions from the Pendragon system. read more »

Alternate Aid Another Rules

Posted in D&D 3e, D&D 4e, Rules Ideas on March 23rd, 2009 by DeadGod – 3 Comments

Let’s face it. Aid Another, as written in 3ed or 4ed, kind of sucks. If you are helping your buddy out, you roll a check against a DC 10. If you succeed, you add +2 to your buddies check. This rule, while nice and simple, does not scale well with levels and does little to reflect the actual difficulty of the task. I have ideas to address this.

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