OD&D

Thoughts on Dehydration and Starvation

Posted in Call of Cthulhu, D&D 2e, D&D 3e, D&D 4e, HackMaster, OD&D, Rules Ideas, The Morrow Project on May 22nd, 2010 by DeadGod – 1 Comment

I did a precursory scan (read: “I googled it”) and did not find any gritty, simulationist rules of dehydration or starvation.  I’m looking for something that is not too complicated to keep track of on the side, but realistic enough to motivate the players to pay attention.

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Game Mechanics for Personality (for any edition of D&D)

Posted in D&D 2e, D&D 3e, D&D 4e, General, HackMaster, OD&D, Rules Ideas on March 16th, 2010 by DeadGod – 2 Comments

This is a set of mechanics to represent personality and its change over time in terms of some abstract game mechanics.  As it is presented it will function with all editions of D&D, but could easily be modified to fit just about any RPG system.  This system is not meant to replace role playing.  The idea is to provide a context to define a character’s personality to other players, as well as a way to have a character’s personality have some effect on other mechanical elements in a game.  This system is largely inspired by the traits and passions from the Pendragon system. read more »

International Traditional Gaming Week

Posted in Editorial, OD&D, Systems on January 21st, 2009 by DeadGod – Be the first to comment

Last week marked the first International Traditional Gaming Week.  This event was cooked up by TARGA(the Traditional Adventure Roleplaying Game Association.)  I run a 4ed campaign for my regular gaming crew and I realized that many of them didn’t start gaming until later in their life, and thus joined the hobby circa 3ed or later.  I talked a little to them about the concept of old-school gaming, sent them a link to the Quick Primer for Old School Gaming, and asked them if they would be interested in taking a weekend to try it out.  The answer was a unanimous “yes.”

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